I must say, HOLY SHIT. even though this game is old, it to me felt very refreshing to play.
Tutorials: What are those? No Tutorials. No pausing in the game to tell you what to do or how to do something! THIS WAS BACK IN A TIME WHERE YOU WEREN’T BABIED! WHERE THE DEVELOPERS TRUSTED YOU TO FIND THINGS OUT ON YOUR OWN!!!YOU GOTTA FIND IT OUT YOURSELF!!! AND. I. FUCKING. LOVED IT!
The levels: Outside of learning how much different platforming on the SNES felt (even though I played on the 3DS) I suffered a few game overs off of those platforms at the beginning of Gutsman’s stage. Then there were the moving blocks and flying enemy platforms on Iceman’s Stage, The platforms you had to get lucky as their movements are random, but the blocks moved in specific orders. It was funny, getting past these points felt quite satisfying
Music: This may sound weird but I have never been happier hearing 8-bit music. Don’t get me wrong I love the orchestrated pieces from today’s games but every now and again I want to get some 8-bit goodness, and by god I got some I think my favorite track in Megaman 1 was Electric Man’s Stage
The Bosses: Oh man they be wacky and fantastic!!! Each with weapons you unclock after taking em down. I personally loved the gimmick of Guts man, where whenever he jumps he shakes the arena so you have to time your jumps so you don’t get stunned. In the game there is also a rock, paper, scissor gameplay with the weapons. you gotta experiment with who gets super damaged by what. Sadly though I messed up the boss order I for some reason thought electric man’s weapon was Bomb man’s weakness then I thought Fire man was Iceman’s weakness (its totally logical ) But the Boss Order for the easiest times goes
Guts man, Cut man, Electric man, Ice man, Fire man, Bomb man (in the original game there were only 6 Robot Masters, it eventually becomes 8 in the others.) Oh be careful of Electric man. If you’re not fast enough with Cut Man’s weapon Electric man can literally three shot you.
I would say (for me at least) the most annoying Robot Master was Fire man. I mean he didn’t have the three shot capability of Electric man but his rapid fire and small bit of AOE were annoying as hell. It was funny as I kinda just shot him a lot with the default mega buster and just barely won, but hey, whatever works am I right?
Weapons: Being the first game in the franchise they weren’t the flashiest but boy did each pack a punch. My first fight against Cutman I two-shotted him with Gutsman’s weapon, poor Cutman . The nice thing is each weapon had its own areas of importance and I felt that their jobs couldn’t be done better by the others. For my personal favorite weapon from Megaman 1 its a tie between Electric Man and Cutman.
Overall Game: Yet again, I absolutely loved it. It felt totally refreshing and the funny thing is, I didn’t find myself getting frustrated at all in fact, I found myself mostly laughing at myself as I would miss the jumps I know I should’ve been making (The moving blocks on Ice Man’s Stage Mainly). Nothing felt unfair!
Next Up: The One. The Only, The Legendary, Mega Man 2
I feel like I need to get this off my chest. So I’m just gonna lay it all out.
So, I’m not the most confident artist you’ll ever meet, just the fact I even get a tiny amount of likes makes my eyes widen, and you’ll probably not see me do requests or commissions any time soon. Its all about a few mindsets I have.
1. The “Would they even want to see it?” Mindset: It starts off with me getting excited about an Idea and feeling that it has potential. Then as I’m getting ready to post it on Tumblr or DA, this small voice at the back of my head says “Would your followers even want to see it?” and I feel like I’m taking big risk by posting the piece.
2. The “So many other people do it better than you.” Mindset: (probably one of the worse mindsets and the one that for me is easily the hardest to get out of). For example, lets take a look at yordles (both official and oc yordles). Now I adore yordles. they’re cute and bad ass. I’ve drawn Tristana (my favorite adc) a few times (to be honest I find the ears, eyes and overall anatomy of the little warriors somewhat confusing), and I’ve been inspired by so many artists and rp blogs that revolve around Roleplaying as a yordle or making art of them. All of it made me feel that I could maybe do something with yordles; I come up with a concept, and as I’m about to actually start working on em that fucking tiny voice be like “So many other people do it. They do it better than you. So don’t even try.” and it kinda kills my excitement for it which makes me sad as I love yordles so much and I even developed two yordle OC’s. I’m just trying my best to fight this mindset the most.
3. The “You’ll bother em by asking.” Mindset: This one always comes into play when I’m thinking about asking a more experienced artist for a few tips. Pretty self explanatory. Especially if I feel like asking something like “Could you show a step by step tutorial on how you draw/color ____?” I just really feel that would make an experienced artist just groan in resentment or frustration.
4. The “More notes you get reflects on your skills as an artist.” Mindset: This is probably the killer for me as a growing artist who wants to post their pieces. It’s also a self explanatory mindset where I post a piece I spent a few hours to a few days on and it gets not even 5 notes, where a someone does a doodle of a character saying some catchphrase in a matter of seconds and it gets over tens of thousands of notes, it kind of makes me have this feeling of “you can’t even do better than a doodle with noodle arms.” and it makes me wonder “Why even bother?” and this is tied with the 2nd mindset for being the hardest to combat.
Well there we go. Finally got all that gunk out. I know I’m still growing and learning as an artist, but at the same time its so hard to avoid these mindsets. Even if no one sees or cares I’m just happy I got it out of my system.